Draw your rider and take on a downhill jump-and-spin challenge. The rider moves automatically: time each takeoff, rotate in the air and line up the skis with the slope. Distance, rather than finishing time, is the main score.
Draw your rider
Draw a side view facing right. Include skis or a snowboard at the bottom. Your original black strokes stay unchanged; a separate hidden white fill closes small gaps behind them. Every drawing uses the same physical body, so its shape gives no advantage.
Drop in and jump
The helicopter drops you onto the mountain. You ski downhill automatically and get faster as you progress. Tap JUMP while you are on the yellow takeoff strip. Jumping early gives less airtime; missing the strip ends the run. Each slope shows its minimum Required Spins. Later slopes keep increasing to 10, 11, 12 spins and beyond, with longer airtime.
Spin, then stop
Hold SPIN in the air to rotate. Release to stop rotating. Spins round up from the half-turn: 2.5 counts as 3, 3.5 as 4, and 4.5 as 5. Meet the required count, then stop with the bottom of your skis facing the snow. You can press again to adjust. A successful landing needs a correct takeoff, enough spins and a safe landing angle. Keyboard: Space to jump, hold S to spin, P to pause.
Crashes and continuing
A normal crash tumbles a little farther and that distance counts. A Head Plant stops immediately. Each run has one free Continue, returning you before the failed slope; Retry starts a new helicopter drop. Advertising revives and the third rider slot are reserved for a future release and are not available now.
Riders and rankings
You can keep two named riders for free. Guests save drawings on this browser; sign in to save them to your shared SillyRaces account. Sign in when saving to publish a score. Rankings use distance, with Best Spin from successful landings as a tie-breaker. Filter by World, country, detected city or friends, and by today, week or all time. Daily and weekly boundaries use UTC. A friend challenge link adds that player to this device’s Friends filter.
Challenges and rewards
You receive five new challenges each day at 00:00 UTC. Starting or retrying uses one; the free Continue within a run uses none. Complete a system share to earn one more challenge. If sharing is unavailable, copy the link and send it to a friend; the reward arrives when they open it. Cancelling a share gives no reward. Five consecutive successful slope landings earn one extra challenge, once per run; crashing resets that streak. Earned challenges carry over. Signed-in balances follow your account; guest balances use this browser’s guest cookie.
Follow the flashing buttons
As the ramp approaches, JUMP flashes. After takeoff, HOLD TO SPIN flashes until you press it. Hold to rotate counterclockwise and release to stop. The landing tolerance is now 60 degrees either side of the slope angle; head-first landings still fail. Successful slope landings play a crowd cheer as well as the landing sound.
Tips & FAQ
Watch the yellow strip and flashing JUMP prompt. In the air, meet Required Spins, then release SPIN early enough to align your skis with the slope. A rounded spin count alone does not guarantee a safe landing. The challenges are takeoff timing, spin count and landing angle, rather than steering around obstacles. Save after the run and sign in when prompted to publish your result.