Explore a tropical lagoon as Diana, dive beneath the surface and bring fish back to camp. This is a three-dimensional exploration and spearfishing game: looking, aiming, line tension and a safe return all matter.
How to Play
Enter the lagoon, find a fish and aim ahead of its movement. After a hit, reel the fish all the way to you to record a catch. Watch oxygen and stamina throughout the trip, then return to the beach camp to settle the round with your full catch.
Controls
On mobile, use the lower-left joystick to move and drag the open area on the right to look around. On desktop, use WASD to move and drag to look. Use the fire/reel control or Space to shoot and reel; hold ASCEND or E to rise. Underwater movement follows your gaze.
Oxygen & Stamina
A normal dive lasts two minutes before oxygen enters the red warning zone, leaving 15 seconds of emergency reserve. Surface promptly; full recovery at the surface takes about 20 seconds. Catching fish does not replenish oxygen. Each round has a five-minute stamina limit, so surfacing does not give you unlimited time.
Fishing & Diving Rules
The line reaches up to eight metres. Fish can dodge shots or flee when approached. Hold REEL after a hit, but release when tension gets too high. A hooked fish that has not been brought in does not count. Protected animals are for observation, not catching.
Scoring
Returning to camp keeps the full catch count and weight. Exhausting oxygen or stamina, or using rescue instead of returning to camp, halves the credited count (rounded down) and total weight. The catch record can still show the original fish; credited results reflect the penalty.
Leaderboard & Saving
Sign in to save a completed round online. The leaderboard ranks credited catch count first and total weight second, with each player’s best qualifying round shown. World, country, today and week filters are available; periods use UTC. Largest catch shows the original weight of the biggest fish in that round, rather than a separate ranking.
Tips & Help
Try aiming from about three to six metres away, lead moving fish, and ease off the reel before tension peaks. Plan a route back to camp before the stamina timer gets low. If the scene runs slowly, try Battery or Auto quality in Settings. Your local journal can be lost when browser data is cleared.
Tips & examples
Two clocks, two decisions
Oxygen limits a continuous dive; stamina limits the whole round. Normal underwater time is two minutes, followed by a 15-second red reserve. Full surface recovery takes about 20 seconds, while the five-minute round keeps running. Surfacing is a breathing stop, not settlement. Plan where to surface and how to return to camp before chasing another fish.
A hit is not yet a catch
The line reaches eight metres. Aim ahead of a moving fish, then reel it all the way to you. Ease off when tension gets high and resume when it falls. A hooked fish still on the line at the end is not a secured catch. A controlled capture nearby can be more useful than spending the remaining stamina chasing one distant fish. Protected animals cannot be caught.
Worked example: five fish
Suppose you secure 5 fish weighing 12 kg in total. Returning to camp credits 5 fish and 12 kg. Oxygen exhaustion, stamina exhaustion or rescue credits 2 fish and 6 kg: the count is halved and rounded down. The largest-fish detail can still show the original fish weight. It is not a separate leaderboard: ranking compares credited count first, then credited total weight.