SillyRaces

Choose a game guide

SillyHoof

Draw a horse, name it, and turn your sketch into a jumping competitor. SillyHoof tests rhythm and timing against a rising fence. Your drawing changes how the horse looks; success depends on when you jump.

SillySki

Draw your rider and take on a downhill jump-and-spin challenge. The rider moves automatically: time each takeoff, rotate in the air and line up the skis with the slope. Distance, rather than finishing time, is the main score.

SillyIsland

Explore a tropical lagoon as Diana, dive beneath the surface and bring fish back to camp. This is a three-dimensional exploration and spearfishing game: looking, aiming, line tension and a safe return all matter.

SillyClimbing

Move a climber across the rock wall by placing each hand and foot. SillyClimbing combines individual limb control with a charged launch: build a stable stance, cross gaps and reach the finish hold as quickly as you can.