01 DRAW02 JUMP03 SHARE
YOUR DOODLE. YOUR DARK HORSE.

DRAW YOUR
NEXT CHAMPION.

It doesn’t have to look like a horse. Seriously.

FREEHAND / BLACK INKFACE RIGHT →
YOUR FUTURE LEGEND STARTS HERE
Play freely. Sign in to keep your place.

Learn More About SillyHoof

About SillyHoof

Draw a horse, name it, and turn your sketch into a jumping competitor. SillyHoof tests rhythm and timing against a rising fence. Your drawing changes how the horse looks; success depends on when you jump.

How to Play

Draw a side view facing right, then name and save your horse. Listen to the hoofbeats or watch the countdown: 4, 3, 2, 1, then jump on the next beat. Try free practice before using a daily run.

Controls

Draw with a finger or mouse. Undo removes your last stroke; Clear lets you start again. During a run, tap JUMP or press Space once at the right moment. The horse runs automatically, so you can concentrate on the beat.

Game Rules

Perfect and Good jumps clear the fence. Jumping early, late, or missing the jump ends the attempt. The timing window gets tighter at higher fences. Practice does not publish an official score. Available retries and challenge balances are shown in the game.

Scoring & Challenges

Your score is the highest fence cleared, displayed in metres. The first fence is 0.60 m; each successful jump raises the next fence. Attempting a higher fence does not increase your record unless you clear it. Five fresh daily runs are available, and virtual feed can add runs.

Leaderboard & Saving

Sign in to keep horses in your cloud stable and publish qualifying results. Rankings use each horse’s best published height. Keeping an official result while signed in can publish your username, horse, country and replay; improved records for a published horse can update automatically. Country, friends and time filters help compare results. Daily and weekly boundaries use UTC.

Tips

Do not tap on “1”: wait for the following beat. Use the sound and countdown together until you learn the rhythm. Repeated tapping makes timing harder to judge. Practise a steady single tap, then test it in an official run.

FAQ / Help

Guest horses stay in this browser and may disappear if you clear site data. Sign in for cloud-stable features. A friends filter does not make a published replay private. For a jump-by-jump introduction, the existing field guide remains available below.

Latest Updates
SillyRaces ·

Game guides, shared navigation and update history

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SillyClimbing ·

SillyClimbing Is Now Live!

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SillyIsland ·

SillyIsland Is Now Available!

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SillyHoof · Full field guide